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1181. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Notorious Fellon wrote: Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them. Yummy conflict. Actually, I figure something like that is a given. I did not put it in the original concept, but I would suggest t...
- by Dinsdale Pirannha - at 2014.01.08 15:54:00
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1182. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Malcanis wrote: This. Is a god damb Amazing Idea. Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? Yeah, weird is it not? That being said, it is not the first t...
- by Dinsdale Pirannha - at 2014.01.08 15:22:00
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1183. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Reserved
- by Dinsdale Pirannha - at 2014.01.08 15:16:00
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1184. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
OIK, Malcanis and I exchanged some emails, and he has suggested I take my email and split so it fits. So, using his template on how to present an idea to the CSM: Issues to solve: Real space is actually quite messy. Yes, most of it is vast expa...
- by Dinsdale Pirannha - at 2014.01.08 15:14:00
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1185. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Dinsdale Pirannha - at 2014.01.08 15:14:00
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1186. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
OK, using Malcanis' template, I have sent him am email with my rough concept. It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2. He can do with it as he sees fit. Bottom line, t...
- by Dinsdale Pirannha - at 2014.01.08 06:20:00
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1187. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Deacon Abox wrote: Dinsdale Pirannha wrote: where fleets can hide, or even get lost in . . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, ...
- by Dinsdale Pirannha - at 2014.01.08 00:18:00
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1188. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I like the idea, but I have some questions and thoughts. I love that you cannot warp out of it. If there is lucrative content, people will try to farm it. Being unable to warp out inhibits that. I would also suggest that you...
- by Dinsdale Pirannha - at 2014.01.07 23:16:00
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1189. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Srs man, flesh this idea out, use this as a guideline and let's make this happen. Very well. I believe you are not trolling me. I will flesh it out.
- by Dinsdale Pirannha - at 2014.01.07 22:45:00
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1190. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Silent Rambo wrote: Dinsdale Pirannha wrote: Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to...
- by Dinsdale Pirannha - at 2014.01.07 22:43:00
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1191. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Deacon Abox wrote: Dinsdale Pirannha wrote: where fleets can hide, or even get lost in . . . . I always imagined some kind of area like we saw in the Wrath of Khan, would be a very interesting to spend a few hours, or longer, in. You gu...
- by Dinsdale Pirannha - at 2014.01.07 21:44:00
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1192. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where there is a perpetual warp di...
- by Dinsdale Pirannha - at 2014.01.07 15:51:00
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1193. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
I would be curious to read some CSM members' takes on these new mechanisms. I would think that some of them would have VERY strong opinions about them.
- by Dinsdale Pirannha - at 2014.01.07 15:39:00
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1194. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Arthur Aihaken wrote: It's pointless trying to suggest improvements or variations, as the design for these is already set in stone. It's just a question of what extent they're going to screw with gameplay. Case in-...
- by Dinsdale Pirannha - at 2014.01.07 08:22:00
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1195. Grinding is killing the fun - in EVE General Discussion [original thread]
Sanjun Kjunalg wrote: I have grind mining, exploration, missions (combat, distribution and mining) belt ratting and PI, been in a merc corp and been gate and station camping for hours. Same grinding over and over agin without any progress. No...
- by Dinsdale Pirannha - at 2014.01.06 15:52:00
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1196. Drone's getting nerfed? - in EVE General Discussion [original thread]
Andski wrote: Pinky Hops wrote: Andski wrote: it's a good thing titans and supercarriers don't use regular drones so they're totally irrelevant in a discussion about drone assist So I just heard somebody post that because cost and perf...
- by Dinsdale Pirannha - at 2014.01.05 20:19:00
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1197. Sp CCP, how is that Marauder as a PvP ship concept working out? - in EVE General Discussion [original thread]
Dave Stark wrote: Dinsdale Pirannha wrote: I bet you would be 25% to 75% better at providing valid data compared to Fozzie. *shrug* probably, it's what i did at university. not that i dislike fozzie giving us these stats (i love that he'...
- by Dinsdale Pirannha - at 2014.01.05 20:13:00
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1198. Sp CCP, how is that Marauder as a PvP ship concept working out? - in EVE General Discussion [original thread]
Dave Stark wrote: CCP Fozzie wrote: Rubicon compared to the 12 weeks before Rubicon so we managed to do it all while making highsec Incursions more popular, not less. also a potentially meaningless stat because shield incursions, the more...
- by Dinsdale Pirannha - at 2014.01.05 20:01:00
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1199. Drone's getting nerfed? - in EVE General Discussion [original thread]
Once again, while the blob-seccer's whinge, the bulk of Eve cares not one whit about the issues a tiny minority of the player base has, especially since it is self-inflicted. Where we do care is when your whining and CCP caving to your demands af...
- by Dinsdale Pirannha - at 2014.01.04 18:33:00
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1200. Sp CCP, how is that Marauder as a PvP ship concept working out? - in EVE General Discussion [original thread]
Jenn aSide wrote: Dinsdale Pirannha wrote: Maekchu wrote: Morae wrote: I'd kind of like it if the OP could describe what it feels like to be so completely wrong all of the time. Thanks in advance. Dinsdale is never wrong. He is a ...
- by Dinsdale Pirannha - at 2014.01.03 20:34:00
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